You are a party of adventurers, unnatural born the locals call you. But what is that, exactly? In the Land of Niseb, unnatural born simply means a type of person who "popped into existence." You realized, upon dying, you end up in the last village you were in. This has proven to be very convenient, as when natural born die, they die forever. But not you, you are the walking unnatural born, destined to adventure beyond the city walls into discoveries unknown and terrible. You showed up in town at the fountain roughly 2 weeks ago, next to the other adventures beside you. This is the party in front of you. [allow players to describe themselves in the short time they have existed. Desires? How they are like? Personality?] Ah, Denever's Bar, located along the east side of Mercansquare of Vuuhkrai, you find you are surrounded by many comfortable strangers and faces. There is Anasker, an animal-sapien, large in ears with a missing earlobe from adventures long untold, a single missing tooth on his bottom front, and a grin that would make even the lowliest adventurer smile. Around you appear to be all manner of creature, each one of them sentient. Some nursing their large beers, some enjoying a platter of delectable bite-sized meats, cheeses, and pickled vegetables of various selection. The center has an over-worn bar, made of a rigid and grooved wood, likely having had many cert of use and poured beer and water spilling into the pores. You sit there amongst your party mates. "Need a quest do you?" said Anasker the bartender. He looked at you all expectingly with an answer. "I have a quest here from a farmer along the east, outside of Vuuhkrai. I bet he's looking for a pair just like you all to help. Here is his poster, just showed up nought but today." He hands you a poster, displaying the following:Translation: Wanted! Adventurers needed No experience! Meet at farmer Gibbons house Along the path east of Nabes! Farmer Gibbons is along the eastern path. Offers food/drink for the trip. Farmer Gibbon's house. You are travelling along a sanded and gravel road. it appears to curve slowly to the left and at a slight uphill incline up along the hill. Looking upyou can hear the birds chirping overhead and the gulls indicating being nearby an ocean. The grass rustles quietly around you as you can hear the patter of a small insect fly past you. Looking to your left, you can see that there is a small cottage that has a large cobblestone chimney. it has some crude fencing, likely hammered and cobbled together by whoever lives there. You can see a few sheep further away from the house to the right, what appears to be a damaged portion of the fence, yet the sheep appear to be content inside the broken fencing. The sheep appear to be grazing on beautiful small weed flowers and green grass within the fencing. The entrance of the house has two large shrubs that appear to have recently been watered. There is a small window to the right of the door entrance with a window sill of flowers and bricks. You can smell the faint aroma of home cooking pottage, a stew of sage and some sort of meat and leek. Farmer Gibbons lost a collection of sheep. at least 3 of his sheep had gone missing. Discover that the fence has been ripped open, scratches along the surviving sheep, and dragging marks headed to the north. Speaking with Farmer Gibbons will reveal that his sheep were stolen by likely goblins. Gibbons has dealt with these goblins before and says they are in the West Valor Ridge cave. Head into West Valor Ridge Cave. Fight Goblins. Also a troll. Goblin x 3
6 fire damage 5 phys damage 3 phys def 1 magus def 2x strike (strike foe dealing 5 damage, then 6 damage) Fire bomb (throw bottle of alcohol and fire at foe, dealing 11 fire damage in a 3x3 block) Rock (throw rock at foe dealing 7 damage, if hit, 3 damage bleeding for 2 foe trn) Run and bash (run at foe dealing 6 damage, if miss, turn and hit them back with weapon dealing 5 damage) Troll 13 phys damage 13 phys defense Roar (1trn)(Buff phys damage or phys defense by 4 for 3trn) Bashing Strike (Strike down on ground dealing 6 phys damage in a 3x3 block 1 block away from self) Quake (1/2ch per player)(No counter)(slam feet on ground many times. Foes within 3 blocks of self have a 1/2ch of becoming fallen, must spend 1 action to get up and can only crawl 2 blocks instead of 5) 2x strike (strike foe dealing 5d. then 6d.) Giant Strike (strike down on foe dealing 11d. phys. If foe blocks, foe is hit anyway) Throw (foe must be within 1 block of troll)(grab onto foe, throw foe to wall dealing 11d. physical. foe has 1/2ch of being stunned, losing one action next turn) Chances are that the sheep are dead. Roll to see how many out of 3 sheep survived. 1/2ch. roll per sheep. Return remaining sheep. Loot/XP
Translation:
Wanted!
Adventurers needed
No experience!
Meet at farmer
Gibbons house
Along the path
east of Nabes!
Farmer Gibbons is along the eastern path. Offers food/drink for the trip.
Farmer Gibbon's house.
You are travelling along a sanded and gravel road. it appears to curve slowly to the left and at a slight uphill incline up along the hill. Looking upyou can hear the birds chirping overhead and the gulls indicating being nearby an ocean.
The grass rustles quietly around you as you can hear the patter of a small insect fly past you. Looking to your left, you can see that there is a small cottage that has a large cobblestone chimney. it has some crude fencing, likely hammered and cobbled together by whoever lives there. You can see a few sheep further away from the house to the right, what appears to be a damaged portion of the fence, yet the sheep appear to be content inside the broken fencing. The sheep appear to be grazing on beautiful small weed flowers and green grass within the fencing.
The entrance of the house has two large shrubs that appear to have recently been watered. There is a small window to the right of the door entrance with a window sill of flowers and bricks. You can smell the faint aroma of home cooking pottage, a stew of sage and some sort of meat and leek.
Farmer Gibbons lost a collection of sheep. at least 3 of his sheep had gone missing.
Discover that the fence has been ripped open, scratches along the surviving sheep, and dragging marks headed to the north.
Speaking with Farmer Gibbons will reveal that his sheep were stolen by likely goblins.
Gibbons has dealt with these goblins before and says they are in the West Valor Ridge cave.
Head into West Valor Ridge Cave.
Fight Goblins. Also a troll.
Goblin x 3
6 fire damage
5 phys damage
3 phys def
1 magus def
2x strike (strike foe dealing 5 damage, then 6 damage)
Fire bomb (throw bottle of alcohol and fire at foe, dealing 11 fire damage in a 3x3 block)
Rock (throw rock at foe dealing 7 damage, if hit, 3 damage bleeding for 2 foe trn)
Run and bash (run at foe dealing 6 damage, if miss, turn and hit them back with weapon dealing 5 damage)
Troll
13 phys damage
13 phys defense
Roar (1trn)(Buff phys damage or phys defense by 4 for 3trn)
Bashing Strike (Strike down on ground dealing 6 phys damage in a 3x3 block 1 block away from self)
Quake (1/2ch per player)(No counter)(slam feet on ground many times. Foes within 3 blocks of self have a 1/2ch of becoming fallen, must spend 1 action to get up and can only crawl 2 blocks instead of 5)
2x strike (strike foe dealing 5d. then 6d.)
Giant Strike (strike down on foe dealing 11d. phys. If foe blocks, foe is hit anyway)
Throw (foe must be within 1 block of troll)(grab onto foe, throw foe to wall dealing 11d. physical. foe has 1/2ch of being stunned, losing one action next turn)
Chances are that the sheep are dead. Roll to see how many out of 3 sheep survived. 1/2ch. roll per sheep.
Return remaining sheep.
Loot/XP