Name: -- Tobias Species: -- Human Gender: -- Male Level: -- 7 Class: -- Magus Archer --TTB: Grand Magus Ranger Health: 326/326 Mana: 326/326 Known Languages: -- Common -- Toteman -- Magi -- Impan -- Icanim -- Reading Toteman -- Reading Common -- Reading Magi -- Reading Impan -- Reading Icanim Equip: Weapon: -- Bow of Aerenar (n)(1K 22L)(Lvl 7)(+19 magus damage)(+19 magus def)(+19 physical defense) Off-Hand/Ammo: -- Arrows of Magicus Aerenar (n)(1K 22L)(Lvl 7)(+19 magus damage)(+19 magus def)(+19 physical defense) Head: -- Helmet of Aerenar (n)(2K 44L)(Lvl 7)(+19 magus damage)(+19 magus def)(+19 physical defense) Neck: -- Neck Choker of magus defense (s)(2K 44L)(Lvl 7)(+19 magus defense)(+19 magus damage)(+19 physical defense) Cloak: -- Cloak of Aerenar (n)(2K 44L)(Lvl 7)(+19 magus damage)(+19 magus def)(+19 physical defense) Chest: -- Chestplate of Orwin (b)(2K 44L)(Lvl 7)(+19 magus damage)(+19 phys def)(+19 magus defense) Pauldrons: -- Pauldrons of Orwin (b)(2K 44L)(Lvl 7)(+19 magus damage)(+19 phys def)(+19 magus defense) Belt: -- Belt of Orwin (n)(2K 44L)(Lvl 7)(+19 magus damage)(+19 phys defense)(+19 magus defense) Bracers: -- Bracers of Orwin (n)(2K 44L)(Lvl 7)(+19 magus damage)(+19 phys def)(+19 magus defense) Gloves: -- Gloves of Orwin (n)(2K 44L)(Lvl 7)(+19 magus damage)(+19 phys def)(+19 magus defense) Ring: -- Ring of Magiian Prophecy (t)(2K 44L)(Lvl 7)(+19 mana cost)(+19 magus damage)(+19 magus defense) Ring: -- Ring of Magiian Prophecy (t)(2K 44L)(Lvl 7)(+19 mana cost)(+19 magus damage)(+19 magus defense) Earring: -- Earring of Magiian Prophecy (t)(2K 44L)(Lvl 7)(+19 mana cost)(+19 magus damage)(+19 physical defense) Earring: -- Earring of Magiian Prophecy (t)(2K 44L)(Lvl 7)(+19 mana cost)(+19 magus damage)(+19 physical defense) Legs: -- Leggings of Orwin (b)(2K 44L)(Lvl 7)(+19 magus damage)(+19 physical defense)(+19 magus defense) Boots: -- Boots of Great Dashing (n)(legendary)(+2 movement) Accessory: -- Chain of Magus (n)(2K 44L)(Lvl 7)(+19 mana cost)(+19 magus damage)(+19 physical defense) Abilities: / Skills: Preparationer's Arrow (apply magical enchantment to arrows +32d magus before battle, has to be reapplied before battles) Savior of Parsan (Any port connected to Parsan is free 1st class ticket) Guile (1/2ch)(if there is a hiding spot, can hide and people are unaware of your presense) Scavenge(1/2ch)(once per node, attempt to scavenge for food/drink around the area receiving 3 items of rations(food and water)) Upon the Ether(Send a telepathic message to a single party member within the same node. Can speak to them for 2 minutes.) Step(Turn self into a jolt of silent lightning, teleporting a short distance away up to 20 feet, can only do twice per encounter) The Tongue of Merchants(1/2ch)(once per encounter, attempt to sell OR buy at better prices, if successful, get 20% better prices from that vendor) Skinning (1/2ch)(Attempt to skin something to get leather worth 34L, can only use on dead animals that have fur, can use once per monster)(Leather(s)(34L)) Leather Armormaker (3 threads and 1 needle req)(can use on fur or leather)(Make a piece of leather armor worth up to equal variant) Master Potion Maker (Can perform one attempt for every potion in potion list per node)(Must have 1 Empty Vial(s)(10L) per potion)(Attempt to make a potion on the potion list) Conjure Vial (1/2ch.)(Once per node, attempt to make a vial, if unsuccessful, the vial remains a distant memory and cannot be made) Butchery (1/2ch.)(Roll 4 sided dice)(When you find a freshly dead corpse, non-humanoids can be harvested for meat to be prepared. Depending on the roll is the type of meat you get: --1. Worthless Cut of Meat(1L)(s)(Edible, but it's sinewy and gross, barely useable in stew) --2. Low-Quality Meat (10L)(s)(Great for stew, just don't cook it over a fire unless you want to eat the sole of a boot) --3. Good Cut of Meat (50L)(s)(A good cut of meat good for just about anything, roast it, cook it, add salt and it's amazing!) --4. Choice Cut of Meat (1K 4L)(s)(Did you find this at a king's table? It's delectable cut of meat to be cooked in any way for a perfect meal)) Magiian Toolsmake (conjure a magical tool. Breaks if used for violence: Magic Needle of Pacivism(Conjure a magical needle for sewing purposes) Magic Pickaxe of Pacivism(Conjure a magical pickaxe for mining purposes) Magic Medical Needle of Pacivism (Conjure a magical surgeon's needle for medical purposes) Magic Axe of Pacivism (Conjure a magical axe for purposes of forestry) ) Mining for Gems & Precious Minerals (once per node)(1/2ch)(requires rocks)(Requires Mining Pickaxe (20L)(n)(Maybe I can mine things with this))(Attempt to mine for some ore out of rocks. On success, roll a 4 sided dice: 1: Small Quartz(t)(20L) 2: Small Topaz(t)(40L) 3: Small Ruby(t)(80L) 4: Small Diamond(t)(1K 20L)) OR a Precious Mineral ( 1: Lead (t)(10L) 2: Silver piece (t)(40L) 3: Piece of Crude Gold (t)(80L)(Need to refine this into something useful) 4: Gold Nugget (t)(1K 98L)(It's pure gold! Amazing!) ) Conjured Furnace (once per node)(Attempt to create a magical furnace of blue flames that is hot enough to melt metals. Can be used to warm things and/or smelt metals) Forestry (requires axe of some kind)(once per node)(if there is a tree nearby, attempt to chop down the tree. Roll 1 6 sided dice to determine how many Log (n)(10L) you get) Log Splitting (once per node)(Take a log and split it into 10 pieces. Get Log Piece (t)(1L)) Fletcher (once per node)(1/2ch)(Take Log Piece (t)(1L) * 10 and attempt to make a bow or arrow at item level of variant. If failed, it is one level below variant. If level 1, it fails completely and log pieces are consumed.) Carpenter - Planks (1/2ch)(Take a Log and convert it into Plank (s)(3L)-3, on failure, it is 2 planks instead of 3) Guggle Translate(once per node)(Communicate with a creature or beast that cannot speak your language up to 30 feet away) Cartiport (once per node)(Make a portal to transport as many items as you need straight to a cart owned by a player) Jeweler (must have refined gold or silver + 1 gem + a smelter and iron)(Make variant level accessory or ring, necklace, or earring) Detergis Dekraan (Attempt to clean self and clothing. Once done, can quickly dry it with fire magic. Smells a bit of charcoal at the end!) Hawker (once per node)(roll 4 sided dice)(Attempt to sell an item for more than what it's worth: 1 - NPC is insulted and won't sell or buy anything from you 2 - pays at-value item 3 - pays double what it's worth 4 - pays 2.5x what it's worth) Magical Nutritious Muffins (Conjure magical nutritious muffins that fills you up. It's stale of magic, no reagents used makes it not as tasty) Speech of the Wind (once per node)(Attempt to speak a message out to someone they have spoken to in the past. Must know their name and they can only respond back once) Fishing (once per node)(requires Fishing Pole(s)(32L) and Bait(t)(1L))(Attempt to go fishing for a few multa and catch any of the following: 1: No fish, not even a nibble! 2: I cought a meal, but just enough for one! 3: 3 fish, great! Raw Fish Meat(s)(22L)(Cook it up and it's delicious!)-3 4: Huge fish! Enough for 6 servings! Raw Fish Meat(s)(22L)(Cook it up and it's delicious!)-6 ) Attack Skills: Totemic Arcanum (100m)(Dome of energy that sucks enemies inwards in a 3x3 range. If next to 3x3 gets pulled in dealing 100d. arcane) Totemic Blizzard Arrow (107m)(Shoot an arrow, Dome of energy that sucks enemies inwards in a 3x3 range. If next to 3x3 gets pulled in dealing 107d) Totemic Thundara Arrow (112m)(Strike foe dealing 112d. thunder in a dome of energy that sucks enemies inwards in a 3x3 range. if next to 3x3 gets pulled in) Totemic Fira Arrow(112m)(Strike foe dealing 112d. fire in a dome of energy that sucks enemies inwards in a 3x3 range. If next to 3x3 gets pulled in) Totemic Waterga Arrow (119m)(Strike foe with arrow causing a dome of energy that sucks enemies inwards in a 3x3 range. If next to 3x3 gets pulled in 119d. water) Wind Arrow (99m)(1trn)(Strike foe dealing 99d wind, cannot counter) Freedom(if trapped under heavy object, free yourself) Firey Disengage(108m)(dodge back avoiding attack going back 5 blocks, then strike foe with attack dealing 108d fire) Arcanarus Significas Dublas (108m)(strike foe witharrow dealing 54d arcane, then another arrow dealing 54d arcane) Darkness Strike(108m)(Shoot arrow dealing 108d physical (not part of the 1/2ch) blinding foe for 1trn(1/2ch). cannot use next turn) Fire Volley(1trn)(108m)(1/2ch per monster)(Shoot in area and deal 108d fire each group of foes nearby eachother) Strike of Firus Accuracy(108m)(shoot arrow at foe that goes past blocks. If hit, 108d fire) Vortex Arrow (108m)(1trn)(cannot be countered)(medium objects (such as boulders) gravitate toward the location of a shot. objects (up to 3) move to where the arrow was shot hitting anything along the way dealing 54d physical per hit 1/2ch. for each) Wind Absorbtion (104m)(1trn)(Clear up smoke screens that exist on the map by absorbing the smoke with your hand. Wind absorbs the smoke making it into a piece of charcoal worth 1K 77L) Earthen Arrow (108m)(1/2ch)(cannot be countered)(Strike foe with arrow dealing 108d., if hit, foe has 1/2ch to reduce physical defence by 34 for 2trn) Curr's Corruptive Phasus(1trn)(128m)(Meditate. You begin to feel the essense of Curr around you. It speaks to you, and heeds your call. The next 1 attack towards self causes self to automatically phase out dodging without affecting if/then reactions and strike foe dealing 128d. arcane at foe within 1 block) Rune Infused Bag (25):(9.4) Shirra Stone(t)(H) Shirra Stone(t)(M) Shirra Stone(t)(R) Climbing Gear Set (n)(1K 40L)(Contains a full set of climbing gear. Has climbing boots, hemp rope over 30 feet long, hooks, Pitons, and a harness suitable for climbing) Steel Gauntlets of blood defense (n)(3K 24L)(Lvl 6)(+17 blood defense)(+17 fire damage) Medium belt of magus defense (n)(43L)(Lvl 2)(+6 magus defense) Great Cape of summoning defense (n)(43L)(Lvl 2)(+6 summoning defense) Ruby Ring of blizzard damage (t)(43L)(Lvl 2)(+6 blizzard damage) Goggles of the Viper(s)(65L)(Be able to see the infrared band of light.) Merchant's Caravan (200):(104.2) - 2 Birdard (2k) Names: Apollo and Athena (Comes equipped with self-sustaining bug lanterns) Map of Eastern Province(s)(10L) Map of Middle Province (s)(30L) Map of Northern Province (s)(30L) Map of Western Province (s)(30L) Lantern(s)(3L)(Light up the dark)-2 Map of Veign (s)(40L)(be able to have access to the map of Veign) Empty Vial(s)(10L)-18 Iron Grappling Hook with Elven Rope(s)(91L)(Use only with bow/arrows)(Can only user outside combat)(Shoot Hook with a rope up to 30 foot long with a fine elven string that allows you to pull yourself up with) Plank (s)(25L)-6 Nail Bundle (s)(10L)(contains 10 nails)-2 Toolbox(s)(20L)(Repair all sorts of stuff with this general repair kit) Unidentified Herb (s)(22L)(Could be for cooking, could be for reagents, could be for ritual. Regardless, it smells nice and looks pretty, perhaps it is good somewhere.)-5 Water container(s)(2L)(Holds liquid) Goggles of Night (s)(65L)(Be able to see in the dark.) Scrying Orb (offhand)(b)(legendary)(Communicate with creatures and beast that cannot speak your language up to 30 feet away) Tiny Fire Iguana Pet (s)(1k 59L)(A rare looking fire iguana. It doesn't appear to want to kill you, and it's small enough to where it shouldn't be an issue. Be sure to feed it once every 4 weeks or so!)(named Char-mondeer) Small Quartz(t)(20L)-2 Small Topaz(t)(40L) Small Diamond(t)(1K 20L)-7 Rough Ruby (t)(60L) Tiny Rough Ruby(6L)(t)-11 Barrel of Beer (h)(1 pint = 10L)(contains the following amount of pints: 117/248; generic travellers beer) Climbing Gear Set (n)(1K 40L)(Contains a full set of climbing gear. Has climbing boots, hemp rope over 30 feet long, hooks, Pitons, and a harness suitable for climbing) Smoked Peppercorn Birdard Ration (50L)(s)(Peppercorn encrusted dried birdard jerky, packed rosewater sweet and floral water, and a couple of lard tacks, simply add water and it is delicious. What a fabulous meal! Has a 1/2ch. of boosting a stat by a single variant before combat. Cannot stack with an additonal buff.)-44 Dried Fish Ration (s)(30L)(contains enough for food and drink, unwrap it, reveals a useful leather pouch of clean water and a dried fish jerky. While salty and smelly, it has wonderous umami flavor)-2 Worthless Cut of Meat(1L)(s)(Edible, but it's sinewy and gross, barely useable in stew) Good Cut of Meat (50L)(s)(A good cut of meat good for just about anything, roast it, cook it, add salt and it's amazing!) Choice Cut of Meat (1K 4L)(s)(Did you find this at a king's table? It's delectable cut of meat to be cooked in any way for a perfect meal))-2 Leather(s)(34L) Money Bag: L: 99 K: 77 M: 1 B: T:
Notes - Potion List Tobias knows how to make: Cauterizing Potion(s)(35L)(Cauterize your wounds removing blood ailment) Salve Potion(s)(35L)(Cure poison) Salvic Balm(s)(35L)(Resist poison for 3trn) Ensoropni Potion(s)(35L)(Resist blood ailments 3trn) Invisibility Potion(s)(35L)(Can only be used outside of combat: Renders consumer invisible for 1 minute) Speed Potion(s)(35L)(Move extra 2 blocks for next 3trn) Fire Retardent Potion(s)(35L)(Immunity to burns for 3trn) Warm Potion(s)(35L)(Immunity to speed reduction of ice spells) Levitation Brew(s)(35L)(Float up to 30 feet, 1 minute) Truth Serum(s)(35L)(Force consumer to speak the truth for 20 minutes) Mimicry Brew(s)(35L)(Temporarily grants the ability to imitate voices or sounds for 1 minute) Sleeping Draught(s)(35L)(Can only be used outside of combat: Induces a deep sleep in the consumer) Dreamwalker's Tincture(s)(35L)(Allows the consumer to enter and control dreams) Berserker's Brew(s)(35L)(Increase damage by 2 equipment slot of variance. Must continue attacking or lose ability and 1/2ch. of falling asleep for 1trn) Luck Potion (s)(35L)(Attempt 1 reroll of any roll) Petrification Tonic(s)(35L)(Temporarily turns the consumer to stone, providing immunity to attacks for 1trn) Teleportation Elixir(s)(35L)(Can only be used outside combat: Teleport to a visible location) Spectral Sight Serum (s)(35L)(Grants ability to see invisible or ethereal entities) Cleansing Tonic(s)(35L)(Purifies the consumer form curses or negative magical effects (not blood or poison)) Eagle's Eye Elixir(s)(35L)(Enhances vision and perception, allowing the consumer to see great distances for 1 node) Mermaid's Breath Potion(s)(35L)(Allows the consumer to breath underwater for a limited time, 15 minutes) Harmony Elixir(s)(35L)(Can cast an additional 2 spells if out of mana) Moonlit Perfume(s)(35L)(Enhances your charisma around others, making you more persuasive for 1 node) Detective Draught(s)(35L)(Enhances investigative abilities, allowing the consumer to uncover hidden clues. Lasts 1 node) Firebrew Potion(s)(35L)(Convert phys damage into fire damage for 1 battle, also affects phys damage equip bonuses) Thunderbrew Potion(s)(35L)(Convert phys damage into thunder damage for 1 battle, also affects phys damage equip bonuses) Waterbrew Potion(s)(35L)(Convert phys damage into water damage for 1 battle, also affects phys damage equip bonuses) Blizzbrew Potion(s)(35L)(Convert phys damage into blizzard damage for 1 battle, also affects phys damage equip bonuses) Lightbrew Potion(s)(35L)(Convert phys damage into light damage for 1 battle, also affects phys damage equip bonuses) Arcanebrew Potion(s)(35L)(Convert phys damage into arcane damage for 1 battle, also affects phys damage equip bonuses) Transmogrification Tincture(s)(35L)(Can only use outside of combat. Transforms consumer into a frog for 1 node) Brew of Awakening (s)(35L)(Potion that gives you energy and allows you to stay awake for 4 multa)