In The Land of Niseb
Patreon Button for Niseb
Consider donating! This world has been created by me from scratch for over 20 years!
Home Character Artwork Maps How to Play
You come upon a church that contains a yellow tiled dome with beautiful reathes of plants and embroided tapestry hanging from pillars. there is a tall set of doors that are made of a dark wood mahogany, 3 sets of steps leading up into the church.

Church has not received tithings from the small village to the east. Called: Valor's Edge.
	Priest: Temple of May-She-I of Vuuhkrai, Town Square.
	Priest: Duque, Magi of the Temple of May-she-I, level 2.
	
	Tithing: Request to the Lorde of Valor's Edge a notice to pay tithings to the Temple of May-She-I in Vuuhkrai.
Head to Valor's Edge to find out why tithings have not been met.
	Node 1: Small cottage that would provide food. Residency:
		Zeoth a human male adventurer. (level 4)
		Coupled with Verianno, Female Birdkhan adventurer (level 4)
		
		The couple does not tolerate those that show disdain to their relations.  They would likely be angry if it is mentioned.
		
		Offers: Wrapped Meaty Ration (t)(5L)-10
		Offers: 25L to deliver a thank-you letter to a friend in Valor's Edge (small village east of Vuuhkrai). Friend's name is Thitalhi and can be found by asking around in Valor's Edge: 
			Name/Profession: Thitalhi/Barber
			Race: Male Human Citizen
			Thank you letter with wax seal of the Zeoth crest. You can open the letter which reads:
				"Thank you for your services Thitalhi. Many have attempted to help Verianno keep her coat as shiny as it is but many have failed using tinctures and stench that overwhelm her nose. We will continue to come back for services in the future.
				
				Thanks,
					Zeoth and Verianno, 
					Justicars of tolerance"
					
				If they open the letter to read it, Thitalhi the Barber will notice, and be noticably angry at their letter being read and may seek compensation for the sub-par delivery.
		
	Node 2: Valor's Edge
	
	You see a small town in what appears to be the middle of nowhere in a grassy field, there can be no more than 12 houses or so in such a small area. It is quaint, and makes you wonder if invasions are even possible in such a pristine grassy place. There is are golden flowers covering the hills, though oddly quiet in this town seeing nobody around.
	
	Must speak with the Lorde of Valor's Edge: 
		Name: Ginisner
		Race: Female Warrior Citizen
		Level: 1
		Wealth: Ultra-wealthy/Royalty
		Profession: Lorde
		
		She is short, less than 4 foot tall, maybe 3 foot 7 to 8 inches, nought more.  She has a set of ears that are huge, much bigger than humans and are furred at the top. She has long and tended hair with a tiara, her smile toothy and filled with gums and a golden tooth on her left canine.  She has much great jewelry on, pearl, chalcedony and emerald rings on her wrinkly hands. She has long flowing robes which are blue in color and golden stars.
	
Fisherman have not returned back from the Bay of Vuun from the southeast. Large shipment of various fish was expected to pay the tithes.
Travel to the southeast to find that there is a band of goblins who have taken the fisherman captive. 15 or so goblins to kill.

You find yourself along a beautiful sandy beach. You can hear gulls and palms rustling in the wind, yet as you take in the pristine fresh air and gentle heat of the sun, you are quickly stopped hearing screams, rancid and raspy cheering and the clanking of armor. Looking ahead, there appears to be a bonfire and many short green creatures with huge noses and cackling grins.

if night: You find yourself along a beautiful sandy beach. You can hear gulls and palms rustling in the wind, yet as you take in the pristine fresh air and gentle bathing wind of the moon, you are quickly stopped hearing screams, rancid and raspy cheering and the clanking of armor. Looking ahead, there appears to be a bonfire and many short green creatures with huge noses and cackling grins surrounding a fire.

	Goblin (x15)
			2x strike (strike foe dealing x damage, then x damage)
			Fire bomb (throw bottle of alcohol and fire at foe, dealing x fire damage in a 3x3 block)
			Rock (throw rock at foe dealing x damage, if hit, y damage bleeding for 2 foe trn)
			Run and bash (run at foe dealing x damage, if miss, turn and hit them back with weapon dealing x damage physical)
			
	Goblin Lorde (x1)
		Rally (1trn)(Blow horn, rally all goblins together increasing physical damage if you are a goblin by 1 for 3trn)
		Command (command multiple goblins to attack at the same time, up to 5, dealing 1 damage each)
		Run (run away from foe up to 5 blocks)
		Blocking flame (block with shield and toss fireball at foe dealing 2 damage fire)
	
	If you run at them impromptu: The goblins immediately look over, now screaming and wailing at the adventurers who approach, immediately start hurling flaming objects at the adventurers (roll 20 sided dice, 1-10 is hit + damage and combat, 11-19 is miss, 20 is one goblin dies to an arrow swinging at him but the rest rushing)
	
	Mechanics for the fight: You can fight the normal goblins which will likely result in death due to the sheer number of goblins and not having enough resources to survive. However, should you target the Goblin Lorde instead, the other goblins will get up and run away.
	
Return back with the fisherman to the village or die. Should they come back dead they would likely receive a hire to slay the goblins. Players will not be payed 50L by the local Lorde if they are unsuccessful.

On Success: 
	If they are successful in bringing back the fisherman without a hired hand. Given 50L to each person for saving the fisherman. 
		
	They will then receive a letter of credit to pay the tithe. The amount is for 1M 6K, signed by the Lorde of Valor's Edge, a thithe of farmers for the cert to be given to the church of May-She-I in the Town Square.
			
	Payed 1k per player.
	
On Failure:
	Must travel back to Valor's edge and try the fight again, it is possible for them to hire a guide, which they will not receive 50L for saving the fisherman. However, if they do not have a guide, will receive 50L per person.
	
	Potential fight on the way back to valor's edge:
		Living vines
			(10x10 block that can move, always 1 vine available to hit within the 10 by 10 block, up to 10 vines)
			(If bulb is hit, living vines takes 2x damage critical)
			Grapple(if foe is within 10x10 block, grapple foe, foe is dealt x phys damage and grappled until vines are cut, must spend 1 action freeing themselves)
			Lash (lash at foe if foe is within 10x10 block dealing x phys damage, if hit y damage bleeding)
			Bulb (1trn)(bulb appears 2x2 block. next turn bulb explodes at beginning of turn dealing x poison damage in all areas up to 2 blocks away from bulb)
			Thorns (vine strikes foe dealing x damage, then y damage)
			

Priest: "You have done well adventurers. Perhaps you can be of such use to the church. If you like, we have another task for you, and have not received the census of inmates of a local business here, the Insane Asylum. Would you be willing to go over there and please provide us the census?"
(quest lead to the Insane Asylum Dungeon)