Biome:
Grassland
Birdard
Head butt (charge forward 5 blocks and headbutt foe dealing x damage physical. if hit against wall, deal additional y damage physical)
Flutter (dodge fluttering away causing dirt and dust to fly up in the air. Dust has 1/2ch to cause blindness: 1trn cannot see, no dodge or block)
Jump (jump in the air dodging an attack and slam down at foe pounding with feet, dealing x damage physical)
Hide (hide behind nearest object running over quickly, ignores 5 block limit but must pick nearest object, counts as a move)
Falcon
Fly (fly up in air 6 blocks (30ft), if on the ground, counts as a move)
Divebomb (divebomb at foe if in the air, dealing x damage physical, if hit, go back in the air, foe goes so fast, so if hit, roll 1/2ch. to not be hit)
Peck barrage (fly at foe up to 10 blocks away and begin pecking at them dealing x damage, then y damage, then z damage)
Sight (1trn)(see through the next attack skill, immediately dodge the next attack skill. Does not trigger if/then statements)
Wolf
Bite (bite foe dealing x damage, if hit, foe is grappled for 1trn)
Claw (claw at foe dealing x damage, if hit, bleeding damage for 2trn y damage)
Chase (run 10 blocks and if reach foe, deal x damage)
Dodging strike (dodge out of the way and immediately lunge at enemy dealing x damage)
Goblin
2x strike (strike foe dealing x damage, then y damage)
Fire bomb (throw bottle of alcohol and fire at foe, dealing x fire damage in a 3x3 block)
Rock (throw rock at foe dealing x damage, if hit, y damage bleeding for 2 foe trn)
Run and bash (run at foe dealing x damage, if miss, turn and hit them back with weapon dealing y damage)
Goblin Lorde
Rally (1trn)(Blow horn, rally all goblins together increasing physical damage if you are a goblin by y for 3trn)
Command (command multiple goblins to attack at the same time, up to 3, dealing x damage each)
Run (run away from foe up to 5 blocks)
Blocking flame (block with shield and toss fireball at foe dealing x damage)
Snake
Constrict (1trn)(not counterable)(If foe is within 1 block away of snake, constrict foe. Foe is dealt x damage per turn while constricting foe, if snake is not dealt y damage in time for next snake turn, foe is eaten(dies))
Bite (bite foe dealing x damage, and if bitten, foe's movement is reduced by 4 blocks and snake is attached to foe till next turn)
Venom (bite foe dealing 0d. next turn foe is dealt y damage per turn for the next 3 trns)
Lunge (lunge forward 5 blocks and bite foe dealing x damage)
Mad Squirrel
Mad Bite (Bite foe dealing x damage, and if bit, foe has madness: 1/2ch. of attacking self with own attacks for next 3trn)
Foam (foam at the mouth, causing blocks around mad squirrel to become slippery, if foe runs through the block or runs past, foe slips and becomes fallen taking x damage)
Twitch (twitch and run multiple directions going 10 blocks attacking all in the way, only the first can counter dealing x damage, then y damage, then z damage repeated z damage after the final damage)
Freak out (dodge out of the way moving two blocks, then immediately lunge back into place dealing x damage)
Nico bird
Peck (peck foe dealing x damage, then y damage)
Wing slap (slap foe with wing dealing x damage, if dodged, foe is silenced for 1 trn)
Charge (charge forward 5 blocks and hit foe dealing x damage)
Fly (fly up in air dodging and attack downward dealing x damage)
Giant venus fly trap
Venom Spit (spit venom at foe, venom is a 3x3 block, if hit, x damage poison and now poisoned -y damage per turn for 3trn, if not hit but within 3x3 block, does not count as a hit but is poisoned)
Bite (1trn)(Cannot counter)(bite up to 3 blocks away dealing x damage physical)
Vine Whip (whip foe dealing x damage. If hit, roll 1/2ch. to cause foe to become trapped. Cannot block, dodge, or move unless you spend an action 1/2ch. to be free)
Clench (clench teeth and vine blocking damage x damage if hit)
Giant butterfly
Beam of Green (cast beam of energy at foe dealing x damage poison)
Flight (fly in the air 20 feet above the ground)
Cloud of silencing (1trn)(Create 5x7 cloud, if foe begins turn in cloud, they are silenced for that turn, lasts for 2 self turn)
Land (land on ground, if hit while on ground first attack is countered and reflected back as poison damage)
Living rock (Rocks in a pile that animate into a rough humanoid shape)
Bash (bash foe with rock arm dealing x damage physical, then tremor (if on ground within 1 block of hit zone, y damage physical))
Slide (slide forward 10 blocks attacking those in the way with bludgening x damage physical)
Rock (Rock nearby becomes a projectile dealing x damage physical)
Slam (slam down on foe with body, if hit, foe is trapped and must spend action 1/2ch. to free themselves. x damage physical)
Green dragon
(immune to poison and grapples)
Breath of Flame (flame at foe from dragon location, cone 1x3,2x3,3x4 dealing x fire damage)
Swipe (swipe at foe dealing x damage in 3x4 range dealing x damage)
Hair (2trn)(cannot be countered)(lower head, at start of next turn, dragon shakes his head around causing razor wire hair to shake and lash at foes within 4 blocks of dragon. If foe is inside 4 blocks of dragon, foe takes x damage physical)
Bite (bite foe dealing x damage, if hit, foe is trapped in mouth of dragon taking y damage, allies must attempt saving foe trapped in mouth, 1/3ch. of saving, if they are not saved, foe is killed at the start of dragon's turn)
Barrier (cast barrier covering self, if hit with magic hit, damage is reflected back at foe, if damage is physical, -x damage physical)
Flight (fly toward foe up to 15 blocks and slam down dealing x damage physical trapping foe in place, must spend 1 action freeing self)
Living vines
(10x10 block that can move, always 1 vine within the 10 by 10 block, up to 10 vines)
(If bulb is hit, living vines takes 2x damage)
Grapple(if foe is within 10x10 block, grapple foe, foe is dealt x phys damage and grappled until vines are cut, must spend 1 action freeing themselves)
Lash (lash at foe if foe is within 10x10 block dealing x phys damage, if hit y damage bleeding)
Bulb (1trn)(bulb appears 2x2 block. next turn bulb explodes at beginning of turn dealing x poison damage in all areas up to 2 blocks away from bulb)
Thorns (vine strikes foe dealing x damage, then y damage)
Giant spider
Cyclops
Smash (1trn)(slam down club on the ground causing aoe x damage, those within a 3x3 of hit zone take y damage, only target can counter)
Gaze (1trn)(gaze at foe, if cyclops is hit, damage is prevented by a magical block (counts as block), if this triggers, foe loses 1 action next counter or turn)
Stomp, stomp, stomp! (jump up and down stomping on the ground moving 2 blocks every stomp dealing x, y, z damage, only primary target can counter)
Grabby boi (grab monster or foe (must be near monster or foe) and throw it at foe, if hit, x damage and takes bleeding damage -y damage bleeding for next 3trn, grabbed character dealt z damage physical)
Bees
Sting(sting foe dealing x damage, if hit -x damage per turn poison)
Dissapate (bees move away from one another avoiding an attack, counts as a dodge, if dodge successfully, they re-emerge and strike foe dealing x damage physical)
Fly (move 5 blocks)
2x strike (strike foe dealing x damage physical, then y damage poison)
Giant owl
Mimic
Tentacles (Lash with tentacles dealing x damage, if hit, poisoned -y damage for 3 trn)
Burn, burn, burn (1trn)(go up into the cieling, those that are within 3 block radius takes x damage fire)
Bite (grip onto foe dealing x damage, if hit, foe is grappled and must spend 1 action getting free, 1/2ch. if foe cannot get free, they take x damage and must roll again, mimic cannot attack others when biting foe)
Lick(1trn)(lick foe dealing 0d. foe is silenced for 1trn, cannot be countered)
Close Chest (close chest blocking an attack, if hit anyway, -x damage, counts as a block)
Dog
Boar
Bear
Giant Rabbit
Giant Beetle
Underground (1trn)(dig into the ground and dissapear from sight. Becomes untargetable underground. at the start of next turn, if players are on soil and not rock, they feel a shockwave at their feet dealing x damage)
Charge (choose 1 target for counter if needed. charge forward 10 blocks with mandibles wide open charging forward. blocks to the left and the right of beetle are also damage x physical)
Poisonous shot (spray acid forward shooting up to 10 blocks away dealing x damage. If hit, -y damage every turn poison)
Bash (bash foe, if blocked, weapon is broken unless blocked with shield. If hit -x damage)
Ants
Giant dirt worm
Possessed human
Spider group (tons of tiny spiders as opposed to one big one)
Owl-wolf
Gnoll (hyena human)
Giant
Child Mimic (it looks like a child but is a mass of teeth and tentacles)
Living tree
Giant cat
Fairy
Illusion(cause someone to become confused as to where they are, 1/2ch. at end of turn that they attack themselves with their own attacks)
Wing Slice(slice foe with flurry of wings dealing x damage, if hit, magic is stunted for x damage)
Magus Destroyer (if hit with magus, -x damage reflected back at foe who dealt the magus)
Bubble shield (create magus shield around fairy, if hit with melee, is still hit)
Gryphon
Werewolf
Rat lord (humanoid rat that commands rats)
Rat Summon (summon hoard of rats that run at foe up to 10 blocks attacking all in the way, total of x rats dealing individual y damage)
Whistle (collect rats together to carry self 7 blocks)
Rat Burial (bury foe in rubble of rats dealing x damage, then y damage blood)
Bleeding bite (bite foe dealing x damage, if bitten, y damage blood for 3trn)
Totema
Crow
Murder of crows
River
Bear
Giant salmon
Giant Crab
Giant crayfish
Water elemental
Blue dragon
River spirit
Giant clam
Money fish
Water soul (human that has manifested itself in water)
Eel
Water magus demon
Turtle
Alligator/Crocodile
Water naga
Giant Beaver
Giant otter
Drowned (drowned human)
Jellyfish
Giant axolotl
Giant water spider
River siren (looks like woman, actually teeth and tentacles)
Living fungi
Water giant
Giant Slug
Water snake
Man-eating catfish
Water salamander
Giant frog
Giant dragonfly
Giant mosquito
Giant shrimp
Giant leech
Water beetle
Nico bird
Pirahna
Electric eel
Duck
Group of ducks
River shark
Giant lamprey
Giant snail
Anaconda
Beach
Crab
Mollusk
Giant man-o-war
Seal
Giant horseshoe crab
Sea otter
Land anenome
Giant lobster
Giant starfish
Sea snake
Water naga
Water magus demon
Giant albatross
Sea turtle
Animated algae
Giant octopus
Sea urchin
Water dragon
Sea serpent
Giant snail
Giant elemental stone crab
Sand golem
Walrus
Sand worm
Animated palm tree
Wind elemental
Mountain
Ogre
Troll
Stone troll
Living rock
Stone dragon
Fire giant
Giant
Phoenix
Stone tortoise
Wolf
Goblin
Stone golem
Cave dweller (humans who have hidden in the caves/darkness and are no longer human)
Bear
Mountain panther
Giant goat
Hairy spider
Giant ram
Ghoul
Mountain toad
Stone eating worm
Mountain lion
Bobcat
Eagle
Iron dragon
Boar
Condor
Cyclops
Lava dragon
Demon
Angel
Frost giant
Mimic
--Tentacles (Lash with tentacles dealing x damage, if hit, poisoned -y damage for 3 trn)
--Burn, burn, burn (1trn)(go up into the cieling, those that are within 3 block radius takes x damage fire)
--Bite (grip onto foe dealing x damage, if hit, foe is grappled and must spend 1 action getting free, 1/2ch. if foe cannot get free, they take x damage and must roll again, mimic cannot attack others when biting foe)
--Lick(1trn)(lick foe dealing 0d. foe is silenced for 1trn, cannot be countered)
--Close Chest (close chest blocking an attack, if hit anyway, -x damage, counts as a block)
Stone spider
Ice
Yeti
Ice/Blizzard elemental
Polar Bear
Animated icicle
Ice giant
White wolf
Ice dragon
Ice zombie
Blizzard/ara/aga base spell
Follow (1trn)(Run at foe up to 5 blocks healing self for x)
Bite (bite foe dealing x damage and absorbing life healing for y health)
Ice Spears (spears of ice appear in front of self within 3x4 block dealing x blizzard damage)
Ice gargoyle
(aura: -x damage blizzard if next to ice gargoyle)
Whip (strike with whip 2x8 blocks on foe x damage blizzard)
Grapple (1/2ch)(grapple onto foe with magical chain that pulls foe in and deals x damage physical)
Fly (1trn)(fly in air, should he be hit in the air roll 1/2ch. to not be hit, move up to 10 blocks and strike down at foe dealing x damage physical)
Wing Shield (block with wing and strike back with wing dealing x damage, if hit anyway -y damage blizzard`)
3x claw (strike foe with claws dealing x damage, y damage, then z damage physical)
Paralyze (1/2ch)(Paralyze foe in place for 1trn, foe cannot dodge or move for 1trn)
Ice demon
Giant penguin
Elemental Narwhal
Ice fox
Ice seal
Owl-wolf
Giant ice ferret
Bobcat
Giant rabbit
Ice owl
Ice troll
Fire plain/Volcano
Red dragon
Fire dragon
Golden dragon
Fire giant
Fire elemental
Stone elemental
Fire bat
Fire worm
Fire toad
Fire troll
Hell hound
Fire demon
Inferno spider
Animated lava
Mercury slime (ability to confuse people with excess mercury)
Fire boar
Fire hyena
Fire lich
Sand giant
Fire snake
Fire goblin
Phoenix
Cerberus
Flame skeleton
Lava worm
Shadow demon (literal shadow on the ground that can animate)
Fire gryphon
Magma slug
Giant iguana
Fire puffin
Volcano tortoise
Fire snail
Fire wolf
Flame axolotl
Fire lizard
Fire spider
Fire ogre
Town/City
Giant rat
Bite (lunge at foe up to 2 blocks dealing x damage)
Festering Bite (Bite foe dealing x damage, if hit, y damage per turn bleeding for 2trn)
Scurry (scurry away from foe up to 1 block, then lunge back at foe dealing x damage blood)
Crawl-on (move up to 3 blocks and attempt to attach yourself to foe, if attached, foe cannot dodge or block attacks until you pull off giant rat)
Rats
Gargoyle
Werewolf
Wererat
Mimic
--Tentacles (Lash with tentacles dealing x damage, if hit, poisoned -y damage for 3 trn)
--Burn, burn, burn (1trn)(go up into the cieling, those that are within 3 block radius takes x damage fire)
--Bite (grip onto foe dealing x damage, if hit, foe is grappled and must spend 1 action getting free, 1/2ch. if foe cannot get free, they take x damage and must roll again, mimic cannot attack others when biting foe)
--Lick(1trn)(lick foe dealing 0d. foe is silenced for 1trn, cannot be countered)
--Close Chest (close chest blocking an attack, if hit anyway, -x damage, counts as a block)
Vampire
Shadow demon
Succubus
Feral dog pack
Feral cat pack
Ghost
Animated ooze
Sewer octopus
Sewer spider
Murder of crows
Falcon
Giant roach
Sewer zombie
Sewer crocodile/alligator
Giant tortoise
Giant possum
Bat
Poo elemental
Rat lord (humanoid rat that commands rats)
Vulture pack
Giant spider
Locust swarm
Sewer crab
Sewer octopus
Totema
Sewer troll
Desert
Sand worm
Sand elemental
Giant scorpion
Giant sand snake
Sand wolf
Desert Owl-wolf
Desert lizard
Desert spider
Mummy
Zombie
Lich
Giant dung beetle
Animated rock
Air elemental
Djinn
Jackal
Copper dragon
Desert tortoise
Mimic
--Tentacles (Lash with tentacles dealing x damage, if hit, poisoned -y damage for 3 trn)
--Burn, burn, burn (1trn)(go up into the cieling, those that are within 3 block radius takes x damage fire)
--Bite (grip onto foe dealing x damage, if hit, foe is grappled and must spend 1 action getting free, 1/2ch. if foe cannot get free, they take x damage and must roll again, mimic cannot attack others when biting foe)
--Lick(1trn)(lick foe dealing 0d. foe is silenced for 1trn, cannot be countered)
--Close Chest (close chest blocking an attack, if hit anyway, -x damage, counts as a block)
Desert salamander
Desert Eagle
Desert alligator/crocodile
Sand hyena
Sand cat
Giant desert centipede
Golem
Giant bat
Ground owl
Desert giant
Cyclops
Animated dune
Sand dog
Sand goblin
Phoenix
Desert crab
Desert Falcon
Sand panther
Feerei (fire engulfed creature with a spear about 7 foot tall)
Forest
Ent
Forest spider
Forest boar
Giant
Lizard-frog (lizard with giant legs of a frog and gaping mouth with frog eyes)
Bees
Animated vines
Tree snake
Flock of birds
Ground snake
Green troll
Owl-wolf
Wolf
Green dragon
Woodland witch (not a human, but a magical creature with command over the forest and animals, corrupting everything it touches)
Natives-of-the-wood (not human, little jet-black colored creatures with large red eyes wandering)
Wisp
Pixie
Animated tree
Darkness (unusual shadow that consumes, can only be subverted through magic)
Animated mushroom
Ghost-of-the-wood (Spirits that have lost their way and animate nearby objects of the wood lost forever)
Birdard
Giant squirrel
Demonic raccoon
Giant ferret
Giant Tortoise
Giant moth
Giant beetle
Giant ant(s)
Giant cicada
Giant mantis
Giant black widow spider
Giant worm
Fly swarm
Giant dragonfly
Giant grasshopper
Giant armadillo
Giant centipede
Giant slug
Giant snail
Animated mossman (creature of wood covered in moss, most likely formed from either magic or spirits of the dead)
Forest Goblin
Lost elve (no longer elve, but a manifestation of the wood)
Giant alligator/crocodile
Iguana spider (8 legs, iguana face, long tongue)
Giant iguana
Giant poison dart frog
Giant beaver
Narrow traversal
Vulture
Crow
--Flying Strike (fly in the air and strike down at foe dealing x damage phys, stays flying after attack)
--Peck (peck at foe dealing x damage up to 4 blocks away, if flying, lands next to foe)
--Scratch (scratch at foe dealing x damage, if hit, y damage bleeding foe next 2trn)
--2x strike (strike at foe dealing x damage phys, then y damage phys)
Giant pelican
Climbing ram
Puffin
Eagle
Giant albatross
Lion
Owl-wolf
Worm
Green dragon
Ocean
Sea serpent
Giant shark
Giant octopus
Giant squid
Water dragon
Money fish (fish that is golden and the scales are mistaken for money. can sell for a decent amount)
Water elemental
Jellyfish
Sea alligator
Giant crab
Giant eel
Angler of sailors (giant fish that lays in the water with its angler out of the water which looks like a flickering light)
Mermaid
Giant sea snail
Merfolk
Water witch
Whale-barracuda
Animated kelp
Giant sea turtle
Chaos/Curr
Demon
Curr Desciple
Animated sword
Blood ooze
Skeleton
Lich
Zombie
Unhuman necromancer
Overlord (giant pus-filled floating object with tentacles and a beak to consume with. looks like organs)
Sky eel (dark eel that flys in the sky with immense magic)
Chaos dragon
Dark elemental
Animated shadow
Nailhead (creature with nails drove into its head animated with special curr nails to carry out bidding)
Rat blob (rats that have melded together into a giant mass of biting chaos)
Chaos mimic
Chaos worm
Werewolf
Chaos giant
Skeletal warrior
Vampire
Rat lord
Watcher (giant demons that guard the chaos gate. close to impossible to kill)
Sentinel (humanlike creatures with a flesh-horn for a head to alarm for nearby creatures)
Greater demon
Demon lord
Magus demon
Flesh horror (2 humans joined at the torso into a lowercase n shape with top portion removed. Top part of humanoid conjoined between both legs and connected pelvis)
Owl-wolf zombie
Skeletal dragon zombie
Faceless wanderer (humanoid without a face. its desire is to rip faces off of others)
Gravekeeper (nightmare creature of multiple grafted humans using a gravestone as a weapon, inhabits graveyards)
Rabid dog
Reaper
Swamp
Giant Crayfish
Piranha Swarm
Giant Heron
Giant Shoebill
Swamp Zombie (drowned/trapped humans long forgotten)
Giant Platypus
Panther
Alligator/Crocodile
Giant Newt
Swamp Giant
Bear
Giant Cottonmouth
Giant Snake
Snake
Swamp Gorger (Large blind hairless ambush predator that senses with an array of whiskers at the front of it's face. Muscled beyond belief and incredibly dangerous. Lurks under water for hours.)
Boar
Anaconda
Giant Snapping Turtle
Giant Alligator Snapping Turtle
Sailback (Spinosaurus-esque electricly charged nightmare)
Light wasp (wasp that illuminates its abdomen)
Giant animated swamp flower
Swamp wisp
Rats
Rat lord
Dung beetle
Swamp wolf
Fairy
Grave sludge (slime skeleton)
Swamp centipede
Swamp dragon
Animated mushroom
Mimic
--Tentacles (Lash with tentacles dealing x damage, if hit, poisoned -y damage for 3 trn)
--Burn, burn, burn (1trn)(go up into the cieling, those that are within 3 block radius takes x damage fire)
--Bite (grip onto foe dealing x damage, if hit, foe is grappled and must spend 1 action getting free, 1/2ch. if foe cannot get free, they take x damage and must roll again, mimic cannot attack others when biting foe)
--Lick(1trn)(lick foe dealing 0d. foe is silenced for 1trn, cannot be countered)
--Close Chest (close chest blocking an attack, if hit anyway, -x damage, counts as a block)
Water elemental
Frogling (frog-like humanoid creature)
Castle
Rats
Rat lord
Zombie
Giant
Lich
Corpse-eating leech
Bat
Banshee
Snake
Bee swarm
Animated wall (creature that is a wall that will crush you in its movements and falling)
Animated chandelier
Animated furniture
Dancing spirits (two spirits that dance together in the halls of abandoned castles)
Animated armor
Animated sword
Animated spear
Animated axe
Animated mold
Shadow demon (demon that is a shadow, only stopped with magic)
Space
Angels from the other (multi-limbed, multi-eyed creatures that challenge gods)
Animated starlight
Wisp
Goblin
Possessed birdard
Elemental of Dark Magus
Astral being (being that wanders like a ghost, not connected to the land)
Wraith
Thunder Elemental
Blizzard Elemental
Fire Elemental
Water Elemental
Astral Dragon (dragon with the power of space)
Lich
Zombie
Animated Asteroid
Polluted
Lich
Zombie
Skeleton
Ghoul
Ghost
Birdard Zombie
Birdard Skeleton
Vampire
Wraith
Giant Rat
Giant Raven
Rat Swarm
Raven Flock
Mummy
Black Dragon
Undead Dragon
Tomb Spider
Tomb Cat
Carrion Worm
Vulture
Giant Vulture
Severed Hand
Giant Severed Hand
Will-o-Wisp
Troll Zombie
Polluted mountain
Smog Ogre
Smog Troll
Living Smoke
Polluted Dragon
Smog Giant
Smog Phoenix
Smog Tortoise
Smog Wolf
Smog Goblin
Smog golem
Smog Worshipper (humans no longer human that use smog to their advantage)
Smog bear
Smog goat
Smog spider
Smog ram
Smog ghoul
Animated Smog
Smog toad
Smog eating worm
Smog dragon
Smog boar
Smog condor
Smog cyclops
Sludge dragon
Smog demon
Smog angel
Smog mimic
Polluted grassland
Smog birdard
Smog falcon
Smog goblin
Smog snake
Smog squirrel
Smog nico bird
Smog infested giant fly trap
Smog giant butterfly
Smog living rock
Smog giant butterfly
Smog dragon
Smog vines
Smog giant spider
Smog giant owl
Smog cyclops
Smog mimic
Smog boar
Smog bear
Smog giant rabbit
Smog giant beetle
Smog possessed human
Smog spider group (tons of tiny spiders that emit noxious smog)
Smog owl-wolf
Smog gnoll (hyena human of smog)
Smog giant
Smog child mimic (looks like a child, but is a mass of teeth, tentacles, and noxious smog)
Smog Gryphon
Smog Rat Lord (humanoid rat that commands rats)
Smog Crow
Smog murder of crows
Polluted desert
Cave/Dungeon