In The Land of Niseb
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Name:
-- Azazel
Species:
-- Magi
Gender:
-- Male
Feathers: 
-- 4 feathers

Level:
-- 3

Class:
--  Magus        
--TTB: High Light Summoner
Health:
106/106

Mana:
252/252

Known Languages:
-- Common
-- Magi
-- Reading Common
-- Reading Magi
-- Reading Impan
-- Reading Toteman
-- Reading Icanim
 

Equip:

Weapon:
-- Priest's Staff (b)(18L)(Lvl 2)(+5 healing)
Off-Hand/Ammo:
-- Chainwhip of healing (n)(45L)(Lvl 3)(+8 healing)
Head:
--Helmet of Summoners(n)(30L)(Lvl 2)(+5 summoning damage)
Neck:
-- Necklace of May-She-I (s)(1K 20L)(Lvl 3)(+8 healing)
Cloak:
-- Hooded cape of summoning damage (n)(45L)(Lvl 2)(+6 summoning damage)
Chest:
-- Embroided Robe of Summoning Damage (b)(30L)(Lvl 2)(+5 summong damage)
Pauldrons:
--Heavy Pauldrons of Summoners(b)(38L)(Lvl 2)(+5 summoning damage)
Belt:
-- Weary Belt of Summoners(n)(84L)(Lvl 2)(+7 summoning defense)
Bracers:
-- Metal Bracers of light healing (n)(72L)(Lvl 3)(+7 healing)
Gloves:
-- Gloves of Summoner's Defensus (n)(1k 22L)(Lvl 3)(+8 summoning defense)
Ring:
-- Princess Cut Ring of Summoners Protection(t)(45L)(+6 summoning defense)
Ring:
-- Aural Ring of Summoners Strength(t)(38L)(Lvl 2)(+5 summoning damage)
Earring:
-- Hoop Earring of Summoner's Protection(t)(45L)(+6 summoning defense)
Earring:
-- Earring of Summoner's Might(t)(30L)(Lvl 2)(+5 summoning damage)
Legs:
--Leglets of Summoners(b)(45L)(Lvl 1)(+6 summoning damage)
Boots:
--Boots of Defensive Summoners(s)(38L)(Lvl 2)(+5 summoning defense)
Accessory:
-- Pocket Watch (accessory) of Summoner's Shielding (s)(30L)(Lvl 2)(+5 summoning defense)

Abilities:
/

Skills:
Forage to Cauterize (1/2ch)(Once per node and only on grassy areas, attempt to forage for the materials for Cauterizing potion. half chance to make Cauterizing Potion(s)(11L)(Cauterize your wounds removing blood ailment))
Forage to Salve (1/2ch)(Once per node and only on grassy areas, attempt to forage for the materials for Salve Potion. half chance to make Salve Potion(s)(11L)(Cure poison))
Charm (1/2ch)(once per encounter, attempt to charm someone who is neutral, and if they are negative and wish to fight, a chance to be neutral. On success, they will like you a bit more. On failure, they will be unchanged. Can use once per encounter on a single target)
Magical Douser (1/2ch.)(once per node, attempt to find something valueable. If successful, have a chance to be given the direction it would be, be it nearby, or very far in that direction, if not, they will have no idea.)
Summoner's Preparation (Be able to summon a summon right before battle for the purpose of battle)
Transmutate Armor (1/2ch)(outside of combat, once per node, attempt to transmutate a piece of armor to a different enchantment. If correct on the rule, get a chosen transmutation, if incorrect, a random enchantment)
Imploding Energia (1/2ch)(Attempt to take an underleveled item and make it your level. Can perform once per node)
Summoner's Surprise (1/2ch.)(If surprised in an ambush, have an ability to summon something prior to combat starting)

Attack Skills:
Spirit Archer (22h)(22m)
	-- 2x Light Arrow (strike foe with 11d light, then another 11d light)
	-- Duality of Light (1trn)(cannot be countered)(target friend or foe, if foe, deal 22d light to foe, if friend, heal 22h)
	-- Wispers in the Moon (turn into smoke, reappear 3 blocks away)
	-- Barrier of Light (block attack with a light barrier, block all except arcane. If hit anyway, -22d)
Seraph Guardian (20h)(20m)
	-- Cura (Explosion in a 1x1 block healing friend/foe by 20h)
	-- Aegis Ward (1trn)(Create a protective barrier around allies granting 6 phys defense or 6 magus def. for 3trn)
	-- Guiding Illumination (foes within 3 blocks have 1/2ch. to become blinded. Cannot move accurately for next 1trn, can still attack/block/dodge and target)
	-- Harmonic Blessing (1trn)(place 3x3 square on field. Allies in field at beginning of turn heal by 20h)
Celestial Hawk (10h)(10m)
	-- Radiant Dash (dash forward 5 blocks in one direction dealing 10d light on foes by 5 blocks)
	-- Solar Cyclone Strike (strike around self, foes within one block of self take 10d light)
	-- Photonic Blink (dissapear and reappear up to 5 blocks away dealing 10d. phys to foe you blink to if within 1 block)
	-- Aurelian Courier (1trn)(Swiftly move around and deliver a small item that might be useful to sell)
Pegasus of Radiance (36h)(36m)
	--Luminous Flight (if next to an ally, take them on your back and fly them out of harms way)
	--Healing Halo (1trn)(Submit a halo of light, for next 2trn, target gains 18h)
	--Aureate Mane (block with a protective magical shield, if hit anyway, -36 damage)
	--Dispel (dispel 1 magical debuff)
Racoon Priest (30h)(30m)
	-- Dispel (dispel 1 physical debuff such as poison, bleeding, and mending of wounds and broken bones/limbs)
	-- Illumination (reveal enemies within a 4x4 block if hidden)
	-- Lles Cura (Heal for 30h)
	-- Lles's Light (1trn)(cannot counter)(Strike foe with light beam dealing 30d light)
Mischevious Fairy (30h)(30m)
	-- Flight of the bee (fly forward 5 blocks striking those in the way dealing 30d light)
	-- Sunbeam Sparkle (1trn)(cannot counter)(foes within 2 blocks of Mischevious fairy are dealt 10d light)
	-- Radiant Ray (Shoot beam of light at foe dealing 30d light)
	-- Reflective mirage (create magical shield that blocks magic damage, but not physical)
Spirit Turtle (34h)(34m) - if hit, -10 damage, can only move 3 blocks
	-- Fighters Respite (1trn)(Create magical shield around self that reduces physical or magical damage -11 for 3trn)
	-- Hide! (Block, not an attack, hiding in turtle shell, if hit, -11 damage, then pop back out dealing 35 phys damage)
	-- Lles Curaga (Explosion in a 2x2 block situated how the player decides 35h)
	-- Halo Headbutt (headbutt foe dealing 35 light damage)
Summonus Invictus (1trn)(Can only use if a summon is out and another summon is alive)(Desummon a summon and summon a new creature)
Summoner's Respite (1trn)(Enchanted with, when summon dies, can replace the summon with another summon as soon as it dies)

Mithril Bag (20):(6.6)
	Shirra Stone(t)(H)
	Shirra Stone(t)(M)
	Shirra Stone(t)(M)
	Salve Potion(s)(11L)(Cure poison)
	Cauterizing Potion(s)(11L)(Cauterize your wounds removing blood ailment)
	Fancy Shirt of Priests(b)(38L)(Lvl 2)(+5 healing)
	Blade of Truths (n)(legendary)(This blade speaks to you in a whispering tone only truth. Ask questions to receive the truth)
	Necklace of May-She-I (s)(1K 20L)(Lvl 3)(+8 healing)
	Native Beads(t)(34L)-3
	Necklace of Magus (s)(65L)(Lvl 3)(+7 magus damage)
	Neckchain of Light (s)(30L)(Lvl 2)(+5 healing)

Money Bag:
L: 42
K: 
M: 
B: 
T: