In The Land of Niseb
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Name:
-- Tobias
Species:
-- Human
Gender:
-- Male

Level:
-- 3

Class:
--Magus Archer
--TTB: Grand Magus Ranger

Health:
148/148

Mana:
148/148

Known Languages:
-- Common
-- Toteman
-- Magi
-- Impan
-- Icanim
-- Reading Toteman
-- Reading Common
-- Reading Magi
-- Reading Impan
-- Reading Icanim


Equip:

Weapon:
-- Bow of Magus Slight (n)(35L)(+7 magus damage)
Off-Hand/Ammo:
-- Magi Arrows (n)(55L)(Lvl 3)(+9 magus damage)
Head:
-- Circlet of Magus Glory (n)(65L)(+7 magus damage)
Neck:
-- Necklace of Magus (s)(65L)(+7 magus damage)
Cloak:
-- Cloak of Magus (n)(65L)(+7 magus damage)
Chest:
-- Tunic of Magus Worship (b)(65L)(+7 magus damage)
Pauldrons:
-- Leather Pauldrons of Magus Lordes (b)(65L)(+7 magus damage)
Belt:
-- Belt of Magus Power (n)(65L)(+7 magus damage)
Bracers:
-- Bracers of Magi Might (n)(65L)(+7 magus damage)
Gloves:
--Gloves of Magus Might (n)(65L)(+7 magus damage)
Ring:
-- Ring of Magus Saviority(t)(65L)(-7 mana cost)
Ring:
-- Ring of Magus Saviority(t)(65L)(-7 mana cost)
Earring:
-- Earring of Magus Saviority(t)(65L)(-7 mana cost)
Earring:
-- Earring of Magus Saviority(t)(65L)(-7 mana cost)
Legs:
-- Leather Leggings of Shirra (b)(+7 magus damage)
Boots:
-- Boots of Dashing (n)(legendary)(+1 movement)
Accessory:
-- Silent Bell of Magus (t)(does not make noise)(65L)(+7 magus damage)

Abilities:
/

Skills:
	Poison Arrow (apply poison to arrows +6d before battle)
	Savior of Parsan (Any port connected to Parsan is free 1st class ticket)
	Guile (1/2ch)(if there is a hiding spot, can hide and people are unaware of your presense)
	Scavenge(1/2ch)(once per node, attempt to  scavenge for food/drink around the area receiving 3 items of rations(food and water))
	Upon the Wind(Send message on the wind, telling a specific party member the location of the party.)
	Step(Turn self into a jolt of silent lightning, teleporting a short distance away up to 20 feet, can only do twice per encounter)
	Mercantile (1/2ch)(once per encounter, attempt to get better prices, if successful, get 15% better prices from that vendor)
	Skinning (1/2ch)(Attempt to skin something to get leather worth 34L, can only use on dead animals that have fur, can use once per monster)(Leather(s)(34L))
	Leather Armormaker (3 threads and 1 needle req)(Make a piece of leather armor worth equal variant)
	Create Dreamwalker's Tincture Potion (1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to find and make Dreamwalker's Tincture(s)(35L)(Allows the consumer to enter and control dreams))
	Create Cauterizing Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Cauterizing Potion(s)(35L)(Cauterize your wounds removing blood ailment))
	Create Salve Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Salve Potion(s)(35L)(Cure poison))
	Create Salvic Balm(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Salvic Balm(s)(35L)(Resist poison for 3trn))
	Create Ensoropni Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Ensoropni Potion(s)(35L)(Resist blood ailments 3trn))
	Create Speed Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Speed Potion(s)(35L)(Move extra 2 blocks for next 3trn))
	Create Fire Retardent Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Fire Retardent Potion(s)(35L)(Immunity to burns for 3trn))
	Create Levitation Brew(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Levitation Brew(s)(35L)(Float up to 30 feet, 1 minute))
	Create Truth Serum(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Truth Serum(s)(35L)(Force consumer to speak the truth for 20 minutes))
	Create Mimicry Brew(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Mimicry Brew(s)(35L)(Temporarily grants the ability to imitate voices or sounds for 1 minute))
	Create Sleeping Draught(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Sleeping Draught(s)(35L)(Can only be used outside of combat: Induces a deep sleep in the consumer))
	Create Dreamwalker's Tincture(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Dreamwalker's Tincture(s)(35L)(Allows the consumer to enter and control dreams))
	Create Luck Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Luck Potion (s)(35L)(Attempt 1 reroll of any roll))
	Create Petrification Tonic(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Petrification Tonic(s)(35L)(Temporarily turns the consumer to stone, providing immunity to attacks for 1trn))
	Create Teleportation Elixir(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Teleportation Elixir(s)(35L)(Can only be used outside combat: Teleport to a visible location))
	Create Spectral Sight Serum(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Spectral Sight Serum (s)(35L)(Grants ability to see invisible or ethereal entities))
	Create Cleansing Tonic(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Cleansing Tonic(s)(35L)(Purifies the consumer form curses or negative magical effects (not blood or poison)))
	Create Eagle's Eye Elixir(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Eagle's Eye Elixir(s)(35L)(Enhances vision and perception, allowing the consumer to see great distances for 1 node))
	Create Mermaid's Breath Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Mermaid's Breath Potion(s)(35L)(Allows the consumer to breath underwater for a limited time, 15 minutes))
	Create Moonlit Perfume(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Moonlit Perfume(s)(35L)(Enhances your charisma around others, making you more persuasive for 1 node))
	Create Firebrew Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Firebrew Potion(s)(35L)(Convert phys damage into fire damage for 1 battle, also affects phys damage equip bonuses))
	Create Thunderbrew Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Thunderbrew Potion(s)(35L)(Convert phys damage into thunder damage for 1 battle, also affects phys damage equip bonuses))
	Create Waterbrew Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Waterbrew Potion(s)(35L)(Convert phys damage into water damage for 1 battle, also affects phys damage equip bonuses))
	Create Blizzbrew Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Blizzbrew Potion(s)(35L)(Convert phys damage into blizzard damage for 1 battle, also affects phys damage equip bonuses))
	Create Lightbrew Potion(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Lightbrew Potion(s)(35L)(Convert phys damage into light damage for 1 battle, also affects phys damage equip bonuses))
	Create Transmogrification Tincture(1/2ch)(make one potion per node)(Must have 1 Empty Vial(s)(10L))(Attempt to make Transmogrification Tincture(s)(35L)(Can only use outside of combat. Transforms consumer into a frog for 1 node))
	
Attack Skills:
	Curr Arcanum arrow (38m)(Strike foe dealing 38d. w/ arrow arcane damage.)
	Blizzaga Arrow (35m)(Strike foe dealing 35d. blizzard and enemy can only move 2 blocks next turn)
	Ent Thundara Arrow(45m)(Pillar of energy in a 2x2 block going upwards 45d. thunder damage)
	Firaga arrow(34m)(Strike foe dealing 20d fire then 15d fire for 2trn foe)
	Wennd Water Arrow(37m)(Strike foe remove fire debuff on self explosion in a 2x2 block 37d water.)
	Wind Arrow (36m)(1trn)(Strike foe dealing 36d wind, cannot counter)
	Freedom(if trapped under heavy object, free yourself)
	Disengage(35m)(dodge back avoiding attack going back 5 blocks, then strike foe with attack dealing 20d phys.)
	2x Strike(strike foe dealing 19d, then 19d phys)
	Darkness Strike(15m)(1/2ch)(Shoot arrow dealing 35d (not part of the 1/2ch) blinding foe for 1trn(1/2ch). cannot use next turn)
	Fire Volley(1trn)(40m)(1/2ch per monster)(Shoot in area and deal 40d fire each group of foes nearby eachother)
	Strike of accuracy (shoot arrow at foe that goes past blocks. If hit, 35d physical)
	Vortex Arrow (30m)(1trn)(cannot be countered)(medium objects (such as boulders) gravitate toward the location of a shot. objects (up to 3) move to where the arrow was shot hitting anything along the way dealing 14d physical per hit 1/2ch. for each)
	Wind Absorbtion (36m)(1trn)(Clear up smoke screens that exist on the map by absorbing the smoke with your hand.  Wind absorbs the smoke making it into a piece of charcoal worth 30L)
	Earthen Arrow (35m)(1/2ch)(cannot be countered)(Strike foe with arrow, if hit, foe reduces physical defence by 14 for 2trn)

Rune Infused Bag (25):(25)
	Shirra Stone(t)(H)
	Shirra Stone(t)(M)
	Shirra Stone(t)(R)
	Map of Eastern Province(s)(10L)
	Map of Middle Province (s)(30L)
	Map of Northern Province (s)(30L)
	Map of Western Province (s)(30L)
	Lantern(s)(3L)(Light up the dark)
	Water container(s)(2L)(Holds liquid)
	Map of Veign (s)(40L)(be able to have access to the map of Veign)
	Fine Thread (t)(4L)-8
	Tiny Pack of Needles (t)(34L)
	Lantern(s)(3L)(Light up the dark)
	Water Orb(s)(5L)(Inside a magical orb, some water, you can drink it and it dissapears without a vessel to hold it, what magic is this?)-5
	Compressed Ration (t)(20L)(Tiny, and filling! Add water for a full meal)-13 
	
Merchant's Caravan (200):(60) - 2 Birdard (2k) Names: Apollo and Athena
	Leather Vest  of physic (b)(1K 60L)(Lvl 3)(+9 phys def) - 2
	Leather Bracers of physic (n)(1K 60L)(Lvl 3)(+9 phys def) - 2 
	Compressed Ration(t)(20L)(Tiny, and filling! Add water for a full meal)-33
	Empty Vial(s)(10L)-23
	Watertight Barrel (h)(25L)(add up to 20 small items to it, keeps it dry, does not negate size of items inside)(19.7/20)
		Compressed Ration (t)(20L)(Tiny, and filling! Add water for a full meal)-197
	
	
Money Bag:
L: 33
K: 10
M: 
B: 
T: